NETCADE — "Run Under One Process" demo assets  (Unreal Engine 5.8, Blueprint only)

WHAT'S IN HERE
  Content/BP_FakeGlobals.uasset   — a PrimaryDataAsset with one Integer: Gold
  Content/DA_FakeGlobals.uasset   — an instance of it (Gold = 0)

HOW TO USE
  1. Copy both .uasset files into your project's Content folder.
  2. On your player character, on key press S:
       Switch Has Authority -> (Authority) -> Set Gold = Get(DA_FakeGlobals).Gold + 100
       -> Print String  ("SERVER: " + Gold).   Leave the Remote pin empty.
  3. On key press C (no Switch, no Set): Print String ("CLIENT: " + Get(DA_FakeGlobals).Gold).
  4. Play 2 players, Listen Server, Run Under One Process ON.
       Server: press S x3 -> 300.   Client: press C -> 300.  (the bug)
  5. Uncheck Run Under One Process, repeat.  Client -> 0.  (the truth)

Full walkthrough: the video this came from, and netcade.com/unreal.
